Exploring the Fallout Universe, Gaming’s Most Surprising Television Success
The post-apocalyptic TV show is back to its platform, and it's safe to say that viewers were delightfully shocked by the excellence of its initial run. By depicting the retro-futuristic, nuclear-ravaged United States through the lenses of three separate characters, it succeeded in capturing different facets of the player's experience.
There was Lucy the vault dweller, attempting to act with integrity and learning that the ruined world made that very difficult; Max, the militant faction rookie, who starts doubting his faction's authority and creates significant chaos in robotic power armour; and the Ghoul, a breakout character who has long since lost any ethical bearings out in the irradiated wilderness.
Setting the Stage for a New Chapter
The debut season's ending disclosed a major secret about those responsible for the nuclear war that sealed a society in underground vaults for an extended period. It also raised numerous mysteries open for the next installment – and, on this occasion, expectations are considerably elevated.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says one of the series creators.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the feedback to the show, so this time people are coming in with more enthusiasm and altered expectations.”
The Mojave Beckons for Season Two
The new season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and cast in the series, even if it was a bit broken at launch.
“It has a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That parched, blasted-out Route 66 aesthetic of the game is so much rewarding to incorporate into the show.”
In the show's timeline, a long time has passed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it acknowledges the fan's adventure.
Crafting a Tangible World
The Fallout TV series is distinguished by its tactile feel – its production team prioritized real props and locations were fabricated, reflecting the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to seem like it’s tangible.”
In fact, pretty much everything you see on-screen is physical, even the legendarily scary mutated beasts known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.
Made by Fans, for Fans
The Fallout series succeeds because it is developed by talented film-makers who are also longtime fans, alongside the visionaries behind the source material. This shared passion for the world is apparent in the end result.
The second season is launching on a weekly basis rather than as a full-season drop, offering a different experience from the first season. This format will allow for a altered weekly discussion, a dynamic the team themselves are excited to witness.
“It's richer, it’s more expansive, it’s more humorous, it has a lot of revelations,” says Howard. “I am excited to seeing what people think.”